Areas of therapeutic application of virtual reality
Thanks to its team of engineers and its scientific committee, the functional rehabilitation tool in virtual reality KineQuantum continually enriches its wide spectrum of treatments and protocols already made up of 120 assessment and rehabilitation exercises.
Spine
cervical
Chronic or acute neck pain, oculocephalogyric disorders, proprioceptive work
Work of
the balance
Static and dynamic posture disorders, transfers of support, unipodal work
Members
superiors
Post-operative shoulder, elbow, global functional rehabilitation
Neurological rehabilitation
Post-stroke, multiple sclerosis, Parkinson's disease, activities of daily living
Spine
thoracolumbar
Chronic or acute low back pain, spinal strengthening, proprioceptive work
Vestibular rehabilitation
Vestibular deficits, dizziness, visual addictions, seasickness, acrophobia, agoraphobia
Lower
limb
Hip, ankle and knee sprains, postoperative rehabilitation, muscle control
Relaxation and relaxation
Hard to handle, tense and tense patients with strong apprehension.
97%
physiotherapists equipped with virtual reality for rehabilitation with KineQuantum find the exercises adapted to the needs of their patients
Satisfaction surveys carried out among physiotherapists equipped with KineQuantum between February 2021 and November 2022. Results obtained from 96 respondents.
Perform quick and precise assessments
The KineQuantum virtual reality rehabilitation device allows you to perform assessments with standardized exercises that are linked automatically: spine (cervical and lumbar), balance, neurology and upper limb.
Visualize the results of your patients via numerous indicators: proprioceptive biases, quantification of amplitudes in degrees, statokinesigram ... Then show your patients and the doctor the impact of your rehabilitation. Then, export the results in pdf for ease.
Doctors Recommend Virtual Reality Patient Treatment with KineQuantum
Claire Gervais
Rehabilitation doctor
“When the patient is in a pattern of chronic pain, he protects the painful area, he excludes it, by no longer mobilizing it.
With the virtual reality tool, this barrier is lifted through games and images. Attention is captured and the user gets to do things he didn't think he could do. We are here in a process of regaining confidence. "